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A location to exhibit your most recent screenshots and for folks to comment on them. Only start a new thread below In case you have some good images to exhibit!

That is certainly backwards from my prior assumption. SO, am i able to please get a third and fourth view on which sort of game loop to work with to get a higher-general performance, speed-reliable game loop? Will probably be considerably appreciated.

I've carried out this with my outdated second SDL game engine, and it labored terrific on all 4 games that I designed with it.

Awesome game you've got below Estimate 0 login to like this submit Put up by conkienlua » Tue Sep twenty, 2011 seven:09 pm Wonderful game you've here. Concerning originality, This can be the first game of this sort that I've witnessed, and unique games are obtaining uncommon these days, so kudos on that front. Concerning issues, the choice of 3 stages to Participate in at any specified time gets rid of a great deal of chance relating to obtaining trapped over a level, as well as complexity of it is fairly pleasant, even though it does feel a tad overbearing immediately after awhile.

g. an editor utility), it is better to manually refresh Each individual render goal only when necessary by calling RenderTarget::update, or in order to run your individual render loop it is possible to update all targets on demand applying Root::renderOneFrame.

In all of these Skilled game loops, my challenge lies in interpolating the render in Ogre. So far as I do know, there is not any way to get in to the renderOneFrame and inform Ogre to interpolate the movement of each moving factor, correct?

This system remains not element entire (such as, there is not any animals at all presently), and it will certainly have some system bugs and articles glitches due to early point out.

In the long run slot mania the people voted for ATOM from the showcase contest, fulfilling us with the 1st prize! Which was a tremendous surprise, Specifically that really great games ended up demonstrated.

My understanding of how SDL renders frames is always that, when you phone SDL_flip (which flips the two video clip buffers), it will likely not flip the buffers Unless of course the graphics card is able to, thus allowing the graphics card to Exhibit the game in a variable framerate with out impacting the velocity of the game loop.

I had been on the lookout into game loops and arrived to your summary to jot down my very own like the 1 over. I have some queries even though.

It says its designed ontop in the kjx game motor that works by using ogre3d and bullet physics. Its a precompiled game that makes use of squirell for scripting. I'm looking to discover additional details about the kjx game motor, examples ,tutorials ect. I've googled and searched this forum without luck. I know its genuinely old and nobody probably employs it any more but I thought it's really worth a test inquiring listed here. Any strategies, hyperlinks, or strategies about more recent kjx like engines that use ogre and only involve scripting could be appreciated.

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On the other hand, from discussions I've Keep reading this and other message boards, Every person is apparently employing a different strategy: They operate the the game loop by itself in a variable price,

Re: Game Loop Decisions Estimate 0 login to such as this put up Put up by yellowjournalism » Wed Sep thirty, 2009 eight:23 am Alright. I will be genuine. I am reluctant to inquire due to the fact I am absolutely sure lots of Other individuals have, but I have finished a lot of searching and studying(and probably not sufficient intelligent pondering) without having locating a sublime implementation for Ogre. I'm striving to perform precisely the same "Canonical Game Loop" algorithm as psoul's and the ones in this article:

It truly is just once You begin generating severe use of "proper" physics interactions, like rigid body physics, that you're going to operate into challenges.

But I do not truly have an understanding of That which you imply by "serious" grass. The kind that "sticks out", not merely getting a Element of the feel?

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